Legal
Privacy Policy
Last updated: 1 September 2026
1. Who this covers
This policy applies to the games published by Tigris Games (“we”, “us”): Lumo, Slosh, MathNova (including MathShot and CrossMath) and Flowt (together, the “Games”). Questions: hello@tigrisgames.app.
2. What we collect
Nothing reaches us. We run no servers, accounts or logins for the Games. We never ask for your name, email, phone number or contacts, and no game sends data to a server of ours.
Two games include third-party code. Lumo uses Google AdMob to show the reward videos you choose to watch. Flowt uses Google AdMob to show ads and Google Analytics for Firebase to count how the game is played. What those services receive is set out in section 5. Slosh and MathNova include neither, and neither Lumo nor any other game of ours contains an analytics SDK apart from Flowt.
3. What is stored on your device
Each game saves what it needs to remember between sessions using standard on-device storage: level progress and records, in-game currency and items where a game has them, streaks and achievements, and settings such as sound and haptics. This never leaves your device through us, and deleting a game removes it. If you use iCloud device backup, it may be included there under Apple’s terms rather than ours.
4. Purchases
Some games offer optional in-app purchases. These are processed entirely by Apple through the App Store. We do not process payments and never see your payment details — the game receives only a confirmation that a purchase succeeded so it can unlock what you bought. In Flowt, one of those purchases removes the ads permanently. Apple’s handling is covered by Apple’s Privacy Policy.
5. Advertising and analytics
Slosh and MathNova contain no advertising SDK, no analytics SDK and no advertising identifier. Nothing in them reports to anyone.
Lumo shows ads, but only ones you ask for:
- Ads you choose. Every ad in Lumo is a reward video you start yourself, by tapping a button that says what it pays — a life, some coins, extra moves, or a doubled stage reward. There are no ads between levels, none on a timer, and none you cannot skip entirely by not tapping. Each kind is capped to a handful a day, so watching is never a substitute for playing.
- What Google receives. The videos are served by Google AdMob, which receives your IP address (giving an approximate, usually city-level location), a device identifier, and a record of which ads were shown or tapped.
- No tracking. Lumo does not ask for App Tracking Transparency permission and does not use the advertising identifier (IDFA). We do not follow you across other apps or websites, and ads are requested without it.
- No analytics. Lumo contains no analytics SDK. Nothing reports how you play it — not to Google, and not to us.
- Consent. In the European Economic Area, the UK and Switzerland, Lumo shows Google’s consent screen before it requests any ad, with a “Do not consent” option that is as easy to take as consenting. Your choice governs what Google may do, and you can change it at any time from Settings → Ad Privacy Options inside the game. Declining means Lumo simply stops offering the videos; nothing else about the game changes.
Flowt goes further than Lumo, and here is exactly what it does:
- Ads. Flowt shows occasional full-screen ads in its endless mode, plus an optional “watch a video for a hint” that you choose to start. They are served by Google AdMob, which receives your IP address (giving an approximate, usually city-level location), a device identifier, and a record of which ads were shown or tapped.
- Measurement. Flowt reports how the game is used — levels started and finished, settings changed, and similar — through Google Analytics for Firebase, so we can see which parts of the game work and which do not. It is not tied to your name or an account.
- No tracking. Flowt does not ask for App Tracking Transparency permission and does not use the advertising identifier (IDFA), because we do not follow you across other apps or websites. Ads are requested without it.
- Turning ads off. The one-off purchase in section 4 removes the ads for good. Measurement is separate from advertising and continues.
- Consent. In the European Economic Area and the UK, Flowt shows Google’s consent screen before it requests any ad, and your choice there governs what Google may do.
Google acts on its own behalf for the data above; its handling is covered by Google’s Privacy Policy. Beyond this, the only figures we ever see are the aggregate ones Apple compiles in App Store Connect for every developer, which never identify individuals.
6. Children
Our games are suitable for all ages and none of them asks anyone for personal information. Slosh and MathNova collect nothing from anyone, children included, and are designed to be consistent with children’s privacy rules such as COPPA and GDPR-K. Lumo and Flowt show ads as described above and neither uses the advertising identifier. If you would rather a child saw no ads at all: in Lumo, never tapping a “watch” button means never seeing one, and in Flowt the one-off purchase in section 4 removes them.
7. Your rights
Rules such as the GDPR and CCPA give you rights over personal data a company holds about you. We hold none ourselves — we run no servers and no accounts, so there is nothing for us to return, correct or erase. For what Google receives through Lumo and Flowt, Google is the controller, and its privacy policy explains how to exercise those rights with them; in the EEA and the UK you can also reopen the consent screen from the Pencil Case screen in the game. To remove everything a game has stored on your device, delete it.
8. Changes
If a game ever starts doing something this policy does not describe — an ad network, analytics, or an online feature — we will update this page and the date above before that version ships, not after.